Project Darkness updated from v0.58 to v0.65


Hi!

Niels here. I've been working hard to make some improvements to Project Darkness, based on some of the feedback I got from v0.58!
Here is the full list of changes:

- improved controls for keyboard
- added alternative control scheme for keyboard players based on online feedback
- added the ability to select control schemes
- the 'controls' menu shows the selected control scheme
- fixed a really annoying sound bug with the augment 'Dragon's Breath', where it would not stop playing the sound
- fixed a bug where chests would spawn on top of other interactibles
- added particles for the laser ability and 'Vampirism' augment
- added 'Lethal Dash' augment
- added 'Reaper' augment
- added 'Greed' augment
- added 'Healing Bounty' augment
- added 'Fallen Swords' augment
- added 'Lancer' enemy
- added 'Dual Slicer' enemy
- added 'Blood King' enemy
- added 'Daggger Mush' enemy
- Replaced the old test world with a much bigger, more detailed world
- Unlocked some more starting Augments for testing purposes
- Added many, many, many.. new sounds for all newly added augments and enemies
- Changed behaviour of melee enemies, attacks 'feel' much more powerful
- Rebalanced all enemies, making them overall healthier but deal a little less damage
- Rebalanced the Director (spawner of enemies), it now spawns enemies more often with the goal of not having as much 'dead time' in the early-game, but the number of enemies spawned per wave is now less.
- Added a 'Respawn' feature for enemies. Basically if an enemy is very far away from the player, it will respawn closer to the player to make sure there won't be a massive build-up of enemies in one location

Thank you so much for reading and playing the demo!
I will get back to improving the game as much as I can. Please feel free to leave any comments/feedback.

- Nielskoek


Files

Project Darkness Demo v0.65.zip 48 MB
Oct 18, 2023

Get Project Darkness (DEMO)

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